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61. Industrial Command Ship - in Player Features and Ideas Discussion [original thread]
The fact that the Orca has a corp hangar and maintenance array are strong indications that it is, in fact, a capital ship, as there are no subcapital ships that are capable of fitting those modules, and several classes of capital ships can fit gan...
- by Grozdan Boyadijev - at 2010.11.09 03:49:00
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62. [Proposal] Possible solution to high-sec suicide ganking - in Assembly Hall [original thread]
I'm with De'Veldrin on this one. Part of what makes EVE so great to me is the fact that the game isn't there to make sure you never get hurt too bad or lose things at any point. In high security systems, there is a definite penalty for attacking a...
- by Grozdan Boyadijev - at 2010.11.09 03:43:00
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63. PvP Role of a Battleship - in Warfare & Tactics [original thread]
Originally by: King Rothgar The HAC's advantage is greater mobility. That is the only advantage it brings. Fooling yourself into thinking otherwise will only result in many additional ship losses that never should have happened. I know the...
- by Grozdan Boyadijev - at 2010.11.06 23:04:00
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64. AFK cloakers: amazing gameplay option - in EVE General Discussion [original thread]
Originally by: Taedrin The "problem" with AFK cloakers is that you can't tell if they are AFK or not AFK. If they are not AFK, they are a danger. If they are AFK, then they are not. Contrary to popular belief, however, there are many coun...
- by Grozdan Boyadijev - at 2010.11.06 22:38:00
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65. [Proposal] Sovereignty - in Assembly Hall [original thread]
Originally by: Lady Parity Tbh NC will disagree with anything that promotes PvP, because Vuk doesnt approve of combat. Not really sure about your idea but yes CCP really needs todo something about 0.0 to promote small gang warfare You...
- by Grozdan Boyadijev - at 2010.11.06 22:26:00
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66. PvP Role of a Battleship - in Warfare & Tactics [original thread]
The only thing a BS is useful for is shooting other BSes, as has been stated several times already. An armour tanked HAC is going to have a small enough sig radius to be effectively unhittable by any sort of sniper BS, and any sort of short range...
- by Grozdan Boyadijev - at 2010.11.06 01:32:00
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67. Bring in high sec moon mining - in Player Features and Ideas Discussion [original thread]
Originally by: Pankas Carter Edited by: Pankas Carter on 05/11/2010 23:37:20 wizanda, is that you? (you type -just- like someone I know, complete with the irritatingly superfluous ending 'smiley' - small world!) This has bugged me as...
- by Grozdan Boyadijev - at 2010.11.06 01:18:00
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68. [ISSUE] Jump bridge Problems - in Assembly Hall [original thread]
I support allowing JBs to have a separate password from POS shields, at the very least. In regards to the not knowing how much fuel you need to jump, there actually is a formula for it, but it involves knowing the distance of the jump in order to...
- by Grozdan Boyadijev - at 2010.11.04 01:33:00
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69. Toughest Non-Capital ship in game? - in Ships and Modules [original thread]
Edited by: Grozdan Boyadijev on 03/11/2010 08:23:45 Golems are silly, and I'm not sure if the Nos's count as cheating, but it's cap-stable if you have a cap ship within 43km to suck off of. 17831 DPS tanked without heat, with strong blue pill,...
- by Grozdan Boyadijev - at 2010.11.03 08:19:00
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70. Tell Me About Ganking - in Crime and Punishment [original thread]
Originally by: Incandescent Flame I am curious as to why people Gank other people. Two possibilities have occurred to me: 1) people enjoy killing other people, 2) people can make money killing other people. Yes. Quote: I was cur...
- by Grozdan Boyadijev - at 2010.11.03 07:53:00
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71. Serious question for TEST - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: orphenshadow So... Placing them minutes before a known 10+ hour downtime was an innocent mistake and had no malice intent what so ever. Gotcha It wasn't an innocent mistake, I imagine. It's what is referred to as a "str...
- by Grozdan Boyadijev - at 2010.11.03 07:44:00
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72. [Proposal] Wardec Mechanic fix - in Assembly Hall [original thread]
Edited by: Grozdan Boyadijev on 03/11/2010 07:41:46 Originally by: Xorv I see comments here about EVE needing to be a balance between PvP and PvE. However, in my view the game is heavily skewed towards PvE already, and getting worse no...
- by Grozdan Boyadijev - at 2010.11.03 07:40:00
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73. How to Break the Blob up, just a little - in Player Features and Ideas Discussion [original thread]
Originally by: Religous Reclaimer47 Right now not only Fleets from 10 Diff regions work in same fleets under same FC`s but Intel is shared, Moons and mining..Hell everything all for the cheap price of NOTHING, COME TO 00 SEC AND THRIVE NO ...
- by Grozdan Boyadijev - at 2010.11.03 07:26:00
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74. How to Break the Blob up, just a little - in Player Features and Ideas Discussion [original thread]
Originally by: Religous Reclaimer47 First off they "Can" have multiple blues but it will cost. 2nd. All you mentioned about updating lists and redding together etc is alot of work to keep up, that is the point work for benefit. FCs/di...
- by Grozdan Boyadijev - at 2010.11.03 01:25:00
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75. Sooooo... where's all the PvP? - in Warfare & Tactics [original thread]
Originally by: Leksi Bar'zuk FYP. Also, go to nullsec, forget carebear 2.0 FW. Just don't join the nC and you'll have a good time. Heck, you could still join the NC and have a good time PVPing. It's just fleet ops that are as boring a...
- by Grozdan Boyadijev - at 2010.11.01 05:05:00
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76. [Proposal] POS Docking Array - in Assembly Hall [original thread]
CCP is already on this one.
- by Grozdan Boyadijev - at 2010.11.01 05:00:00
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77. [proposal] super carrier combat module - in Assembly Hall [original thread]
Originally by: Tyber Zaan Or they could, you know, just nerf FB's damage? not supported. Considering that their explanation of what they're doing to FB's in order to reduce the amount of lag they generate pretty much stated outright t...
- by Grozdan Boyadijev - at 2010.10.24 04:46:00
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78. CCP do us all a favor - in Player Features and Ideas Discussion [original thread]
Lasers are primarily EM and Thermal. Hybrids are primarily Kinetic and Thermal. Projectile is primarily Explosive and Kinetic. Missiles let you choose your damage type with far greater precision than any other ammo type. Projectile ammo has some v...
- by Grozdan Boyadijev - at 2010.10.23 09:00:00
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79. The state of ewar.... - in Ships and Modules [original thread]
Originally by: Scared Strait Originally by: churrros Why do you think a falcon can jam only one ship? especially if the enemy fleet only flies amarr which is not hard to predict if an ahac gang is spotted Please come off it. Y...
- by Grozdan Boyadijev - at 2010.10.23 02:33:00
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80. Increase remap frequency and lower Attribute implant costs - in Player Features and Ideas Discussion [original thread]
Originally by: Skex Relbore The main reason I came up with this idea is that I'm interested in trying out null sec but I do have +5s which I'd have no interest in taking down. Now I've got something like a 3 year skill plan atm. The differ...
- by Grozdan Boyadijev - at 2010.10.23 02:17:00
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